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Nintendo WII U : Why Keep It Simple when you can make it complicated?

Nintendo WII U : Why Keep It Simple when you can make it complicated?

Released in the US on November 18, 2012, Wii U was pegged as the next revolution from Nintendo Entertainment System ─ a new console whose touchscreen gamepad would take the gameplay experience to a whole a new level. The only problem is that it didn’t live up to the hype…

The Failure :

Wii U was Nintendo’s next flop, and maybe an even bigger flop than the obsolete GameCube. And if consumers weren’t exactly lining up to buy it, third-party developers were equally underwhelmed: 63% felt that it’s harder to develop games for Wii U. Then, when Xbox One and PS4 were released, Wii U simply couldn’t compete.

The Moral:

This new release, a little bit (too) complex and confusing, didn’t make the grade in a rapidly evolving market. Nintendo wasn’t able to get gamers or developers onboard. Wii U now finds itself stuck somewhere between consoles for hardcore gamers and tablets and phones for casual gamers … not exactly a whole a new level of gameplay experience.

Image Source : Nintendo

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